Handbook of Augmented Reality

Technologies and Applications


Editor-in-Chief: Dr. Borko Furht

Florida Atlantic University, Boca Raton, Florida, USA



Potential contributors:

Send an email to borko@cse.fau.edu


Springer is launching a new Handbook of Augmented Reality Technologies and Applications with the main objective to provide a variety of research and survey articles (~18-36 pages) contributed by world experts in the field. Springer is committed to create a successful and unique Handbook in this field and therefore it intends to support it with a large marketing and advertising effort. Potential contributors should express their interest by sending an email to Borko Furht at borko@cse.fau.edu.


This Handbook will include contributions of the world experts in the field of augmented reality and its applications from academia, research laboratories, and private industry. Augmented Reality (AR) refers to a live view of physical real world environment whose elements are merged with augmented computer-generated images creating a mixed reality. The augmentation is typically done in real time and in semantic context with environmental elements. By using the latest AR techniques and technologies, the information about the surrounding real world becomes interactive and digitally usable. The objective of the project is to introduce the basic concepts of augmented reality, technologies and techniques, AR devices, interfaces, tools, and systems applied in AR, as well as current and future applications.



1. Contributors solicited and TOC defined   June 1 - July 15, 2010
2. Articles/entries delivered       January 1 , 2011
3. First draft of Handbook completed   February 1 , 2011
4. Handbook delivered to the Publisher  March 1, 2011
5. Handbook published  July 1, 2011


Links to important documents

Sample Chapter

(in MS Word)



1. MS Word and LaTex are acceptable formats.

2. Include in text only B/W FIGURES (high quality and clear).

3. Submit separate files for all figures and tables. You can also submit color figures (for the Web version of the Handbook).
3. Follow the format of the sample chapter
4. Follow the format of references in the sample chapter
5. Include index terms at the end of the chapter

Please, fill out and send CAP Form

LaTex format

LaTex sample 1

Latex sample 2

Latex sample 3


Enabling technologies for augmented reality

Computer vision methods in augmented reality

Video tracking

Mobile and wireless augmented reality

Augmented reality devices

Augmneted reality interfaces

Augmented reality systems

Visualization tools for augmented reality

Spatial augmented reality

Augmented reality display techniques

Virtual devices

Indoor and outdoor augmented reality

Haptics in augmented reality

Software infrastructures for AR applications

Ubiquitous computing and augmented reality

Advertising applications

Entertainment applicatins

Medical applications

Industrial applications

Virtual conferences

Mobile (iPhone) applications