Handbook of Augmented Reality
Technologies and Applications
Editor-in-Chief: Dr. Borko Furht
Florida Atlantic University, Boca Raton, Florida, USA
Springer is launching a new Handbook of Augmented Reality Technologies and Applications with the main objective to provide a variety of research and survey articles (~18-36 pages) contributed by world experts in the field. Springer is committed to create a successful and unique Handbook in this field and therefore it intends to support it with a large marketing and advertising effort. Potential contributors should express their interest by sending an email to Borko Furht at firstname.lastname@example.org.
This Handbook will include contributions of the world experts in the field of augmented reality and its applications from academia, research laboratories, and private industry. Augmented Reality (AR) refers to a live view of physical real world environment whose elements are merged with augmented computer-generated images creating a mixed reality. The augmentation is typically done in real time and in semantic context with environmental elements. By using the latest AR techniques and technologies, the information about the surrounding real world becomes interactive and digitally usable. The objective of the project is to introduce the basic concepts of augmented reality, technologies and techniques, AR devices, interfaces, tools, and systems applied in AR, as well as current and future applications.
1. Contributors solicited and TOC defined June 1 - July 15, 2010 2. Articles/entries delivered January 1 , 2011 3. First draft of Handbook completed February 1 , 2011 4. Handbook delivered to the Publisher March 1, 2011 5. Handbook published July 1, 2011
Links to important documents
(in MS Word)
1. MS Word and LaTex are acceptable formats.
2. Include in text only B/W FIGURES (high quality and clear).
3. Submit separate files for all figures and tables. You can also submit color figures (for the Web version of the Handbook).
3. Follow the format of the sample chapter
4. Follow the format of references in the sample chapter.
5. Include index terms at the end of the chapter.
TOPICS OF INTERESTS
Enabling technologies for augmented reality
Computer vision methods in augmented reality
Mobile and wireless augmented reality
Augmented reality devices
Augmneted reality interfaces
Augmented reality systems
Visualization tools for augmented reality
Spatial augmented reality
Augmented reality display techniques
Indoor and outdoor augmented reality
Haptics in augmented reality
Software infrastructures for AR applications
Ubiquitous computing and augmented reality
Mobile (iPhone) applications