Handbook of Digital Media in Entertainment and Arts

Springer

Editor-in-Chief: Dr. Borko Furht

Florida Atlantic University, Boca Raton, Florida, USA

 

Potential contributors:

Send an email to borko@cse.fau.edu

 
   

Springer is launching a new Handbook of Digital Media in Entertainment and Arts with the main objective to provide a comprehensive survey of long articles (18-36 pages) written by world experts in the field. Springer is committed to create a successful and unique Handbook in this field and therefore it intends to support it with a large marketing and advertising effort. Potential contributors should express their interest by sending an email to Borko Furht at borko@cse.fau.edu.

DESCRIPTION

The advances in computer entertainment, multi-player and online games, technology-enabled art, culture, and performance have created a new form of entertainment and art, which attracts and absorbs their participants. The fantastic success of this new field has influenced the development of the new digital entertainment industry and related products and services, which has impacted every aspect of our lives.

This book will be a carefully edited book – authors will be worldwide experts in the field of the new digital and interactive media and their applications in entertainment and arts. The scope of the book includes leading edge media technologies and latest research applied to digital entertainment and arts with the focus on interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics.

 

SCHEDULE  
1. Contributors solicited and TOC defined   August 30 - October 30, 2008
2. Articles/entries delivered       February 1, 2009
3. First draft of Handbook completed   February 15 , 2009
4. Handbook delivered to the Publisher  March 1, 2009
5. Handbook published  July 1, 2009

 

Links to important documents

 


TOPICS OF INTERESTS
(not limited to)

 

 

DIGITAL ENTERTAINMENT TECHNOLOGIES

  • Digital entertainment systems and their performance
  • Interactive Digital Entertainment Unification framework
  • Networked and free-standing interactive computer games
  • Massive multi-player online games
  • E-performance: e-Opera, e-Theatre, e-Concert
  • Wearable computing for entertainment purposes
  • Telepresence for entertainment and education purposes
  • Entertainment robotics
  • Development of haptic devices
  • Home automation
  • Novel interactive entertainment applications

NEW MEDIA EMERGING TECHNOLOGIES

  • Digital consumer networks
  • Personal broadcasting
  • Novel applications for mobile phones
  • Social and interactive computing applications
  • Collaborative spaces and environments
  • Media technologies applied in the arts
  • Mixed reality and enhanced visualization
  • Adaptive media and AI
  • Augmented reality
  • Interactive music
  • Video annotation in multimedia entertainment

DIGITAL ART

  • Algorithmic art
  • Software art
  • Net art
  • Tangible computing
  • Sonic Art
  • Graphical user interface in art applications
  • Virtual reality systems for 3D digital art

DIGITAL VISUAL AND AUDITORY MEDIA

  • Digital photography
  • Digital imaging as art
  • Advances in 3D modeling
  • Digital printing
  • Non-photorealistic rendering
  • Digital sound and music
  • Digital music synthesis and composition
  • Graphics and animation
  • Digital comics
  • Software & hardware implementations
  • Digital video
  • Interactive movies
  • Interactive television and cinema

CULTURE OF NEW MEDIA

  • Digital lifestyle
  • Managing digital entertainment
  • Philosophy of new media
  • Digital identity
  • New human-computer interaction models